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95 SDG tier list Posted on: April 1, 2024, at 07:12:12am Since FFR difficulty is based on AAA, some charts in the same difficulty are easier/harder to SDG than others. Nevertheless I have a goal of SDG-ing all charts at difficulty 95, and here is what I've done so far and how I feel about each: == Very Hard == ❌ A Battle I Absolutely Can't Lose - 2nd & 3rd quarters are brutal, switching between different skillsets without break. The biggest blocker for me is the second megatrill ✅ Here We Go - What is this ❌ how things went wrong - So much hand control ✅ No Time For Sleep - No idea how I did this. I can't replicate this SDG even if I isolate the spike ❌ Our Journey and Epilogue. [Full] - Ending is brutal; even if it were just the latter half it wouldn't have been easy... AND the whole song is nearly 6 minutes ✅ Redemption Arp - Wow it was harder than I thought. Not only the consecutive minijacks pose problems, but it's overall just quite dense == Hard == ✅ cafe terrace at dusk - Mirror feels easier for me to deal with the middle bursts. The rest is brrrrrr ✅ Delirium v2 - I thought this would be one of the last remaining ones for quite awhile. It seems once you pass a certain bar, your score gets a lot better ❌ Japan Style Breakcore!!! - That one jumptrill ✅ Rationalist - Jacks ✅ Secret Area (Between My Legs) - brrrrr ✅ Shuu no Hazama (Rainshower) - Similar to Delirium v2 ✅ Slash Dot Slash (Slim boy fat) - I feel like I should score better than 9-0-0-0, but I can't for some reason ✅ Tactical Railroad - Easy to mess up especially at the anchors == Medium == ✅ Cold Storage - Usual T11 minijacks ✅ Mario-chi Survivor - Mostly easy streams, but 24th minitrills and 32nd rolls require preparation ✅ one way to hannover - Similar to Cold Storage ✅ OTENAMI Hurricane - Spikes ✅ Scrap Syndrome - More known for the megatrills and their transitions, but in the context of SDG, jump-minijacks throughout the whole chart pose more problems ✅ Super Soaker - I've always thought it's a superior version of You Time, both in terms of SDG and AAA ✅ shule ya samaki - gotta go fast == Easy == ✅ Extratone in a Perfect World - Haven't played this recently, but probably an "easy to SDG, hard to AAA" one ✅ FACTORY_RESET - One small mistake can net you several more goods, especially in the 3rd quarter. Eventually became my Derby get though ✅ grind2 - Easy to SDG, hard to AAA ✅ Happy Ending (Kkrusty's We Ready Remix) - Most of the difficulty is in the ending ✅ Paradoxical time leap trial - Easy to SDG, hell to AAA, and very mindblockable == Very Easy == ✅ grind4 - Short ✅ Stinger - Was actually my #1 equiv at some point ✅ The Ordeal Becomes Great - Not dense, but hard to time correctly ✅ You Time - Was actually my #1 equiv at some point Total: 26 / 30 Graveyard (no longer 95): ✅ thinking of you |
Posted at 1:06am on July 14th, 2024
this is really cool (here we go is a 98 btw)
Posted at 4:08am on July 14th, 2024
Funnily, I recently almost SDG'd Here We Go before making a mistake of quitting. One of this year's Derustathon mission was "fix an FC* to FC above your skill rating". I had one final anchor left with a non-FC SDG, thought beating this PB with an FC would be even harder and quit, only to realize there was no reason to because I already took a screenshot of the song list showing the FC*. I couldn't even beat the PB since then, let alone get an SDG, and did the mission with Tactical Railroad SDG instead.
Welp, at least Here We Go is better than RAIN which fortunately got bumped to 103...